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[personal profile] demonicgerbil
The Charger is a funny Battlemech. Way too big for its speed or its role, but modern technology can help make it into something kind of scary. With an infinite budget, this is probably what I'd do to the Charger:

  • Make it faster. (TSM and a Supercharger for emergencies)

  • Slap in an XXL Engine. Less survivable and way more expensive, but it gives us lots of room for...

  • A Mace: when TSM is active that's a 40 point whack on someone's head.

  • A Heavy PPC: 15 point lovetaps at 18 hexes.

  • A whole brace of lasers. ERML's to scourge enemies and SLs for crit seeking/heat management

  • A comprehensive electronic warfare suite.

  • A Laser AMS system to help swat down missiles as it dashes around the battlefield.

I would have liked to have squeezed a TAG in there, but I need all those lasers for heat reasons, and I don't want to lower the armor any.

This turns the Charger from being a total gimp to a light mech hunter-killer. Its HPPC can severely wound, if not outright cripple the common 20-ton scout mechs like the Locust or Wasp. Its Mace can ... do more damage than some Mechs have armor. The brace of ERMLs give it a good chance of getting at least *one* hit on its prey. The SLs mostly exist to push the design high enough on the heat scale to get to TSM activation, and then micromanage the heat by a few points here and there. With its active probe and ECM system, it can help with basic scouting duties too, so feel free to attach it to a lance of scout mechs. And in a pinch, it can hit its Supercharger to suddenly lurch into motion and run down unwary scouts (to then pulverize the crap out of). Granted, for the cost of this monstrosity, I could purchase two companies of something sensible like PHX-1 Phoenix Hawks, which probably would in general do the scout hunting job better by simply being in more places at once...

Charger CGR-9X1

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-X-F
Production Year: 0
Cost: 92,269,470 C-Bills
Battle Value: 2,452

Chassis: Unknown Standard
Power Plant: Unknown 400 XXL Fusion Engine
Walking Speed: 54.0 km/h (64.8 km/h)
Maximum Speed: 86.4 km/h (129.6 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
    1  Heavy PPC
    4  ER Medium Lasers
    1  Mace
    3  Small Lasers
    1  Beagle Active Probe
    1  Guardian ECM Suite
    1  Laser Anti-Missile System
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Equipment           Type                         Rating                   Mass  
Internal Structure: Standard                     122 points                8.00
Engine:             XXL Fusion Engine            400                      17.50
    Walking MP: 5 (6)
    Running MP: 8 (12)
    Jumping MP: 0 
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
    TSM Locations: 1 CT, 1 LT, 2 LA, 1 LL, 1 RL
Armor:              Standard Armor               AV - 247                 15.50

                                                      Internal       Armor      
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           38        
                                 Center Torso (rear)                  12        
                                           L/R Torso     17           26        
                                    L/R Torso (rear)                  8         
                                             L/R Arm     13           26        
                                             L/R Leg     17           34        

Equipment                                 Location    Heat    Critical    Mass  
ER Medium Laser                              HD        5         1         1.00
Supercharger                                 CT        -         1         2.00
Beagle Active Probe                          RT        0         2         1.50
Guardian ECM Suite                           RT        0         2         1.50
2 ER Medium Lasers                           RT        10        2         2.00
Laser Anti-Missile System                    LT        7         2         1.50
3 Small Lasers                               LT        3         3         1.50
Mace                                         RA        -         8         8.00
Heavy PPC                                    LA        15        4        10.00
ER Medium Laser                              LA        5         1         1.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 25
6          3       3       1       0      4     0   Structure:  4
Special Abilities: TSM, MEL, PRB, RCN, ECM, AMS, ENE, SRCH, ES, SOA

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