May. 24th, 2005

demonicgerbil: (Default)
Went to a baseball game a week ago. It was the Lexington Legends against the Asheville Tourists. Official game summary can be found here.

Got to sit on the Pepsi Party Deck and chow down on bad food with other Berea Alumni. Jennifer Mills got the skinny on what I'm up to, so I'm fairly confident everybody who's anybody there already has the deal on me via the rumor mill now. Fun stuff. You know though, I didn't recognize her at first. We got free sodas though. I think between me, my Mom, and my Dad we ran through about fifty dollars worth of sodas. :D

It's a shame I didn't see anyone I recognized, though there were a few people from contemporary classes there. Ah well. Still better sitting in our chairs than down in the stands.

The first half of the game wasn't too exciting. Neither team played all that well. The second half was awesome. Scoring out the wazoo, fun and madness. They highlighted the guy that ran the scoreboard for the other games in the league. The announcer got carried away and managed to freak out the away team with a barrage of soundbites. Ninjas rained from the--- well no, but it could have. And it all came down to the wire, last pitch of the game. And Caraballo couldn't drive one of the two runners on base in for the tying score. He didn't even swing. At least the Mighty Casey went out swinging.

But it was a fun time, and that's all that matters.
demonicgerbil: (Default)
Y'arrrr!

Sid Meier's Pirates! (called SMP! from here on out) is an update of the classic Pirates! by Sid Meier. Coincidence? No. Genius? No. Lots of fun? Yes.

At the game's core is the idea of being a pirate captain. You run a ship, sail it around, fight other ships, loot towns, find treasure, and get revenge. You can be ruthless and wage war against the entire might of Europe, or play the simple merchant. The choice is yours, although to 'win' the game you need to eventually go through the motions of getting revenge.

Controls are old school. The number pad performs almost every function in the game. The screens are laid out simply. Ship-to-ship combat and ship navigation both work well. Dueling other ship captains is fun. It's the new addition to the game that is also the worst thing in it: the dances.

Yes. Dances. When wooing the Governor's daughter you often have to dance with her. It's tedious, easy to make a mistake in on the higher difficulties, and did I mention it takes a long time and has only a few sporadic clicks involved? Terrible, terrible, terrible.

Ship-to-ship combat is probably the single-best thing about SMP!. Combat is heavily wind-dependent. If you learn to control your position in the wind, you can always get a favorable position on your target and rake his stern with your broadside while not taking a counter-salvo. Smaller ships can beat against the wind and out maneuver larger vessels. There is a lot more here than just sheer numbers of guns. The myriad strategies, and ship upgrades, available make ship-to-ship combat thoroughly enjoyable.

The graphics are slick and stylish, if not particularly heavy on the polygons - which means SMP! runs fairly well on most computers. The sounds and music tend to lend themselves more to ambiance than anything else. By which I mean that I could have turned the sound off and not missed anything vital to the experience. It's nice that the sound is there, but not important by any stretch of the imagination.

For comparison purposes I reloaded the classic Pirates! Gold onto an older computer and gave it a play. Aside from the graphics and the fact that SMP! can be modded to an extent, I found no compelling reason to play the update over the original. Indeed, I found that the dancing mini-game served as a rather strong deterrent to continuing SMP! play.

Now for a quick scoring summary for those of you keeping track of the numbers:

Gameplay: 7 (9 for ship combat, 0 for dancing, 8 for everything else)

Some things kind of annoyed me - I got tired of always capturing the same evil villains on ships. Dancing is terrible. (No, I'm not obsessed with how bad this addition to the game was.) Ship-to-ship combat is excellent. The rest of the experience is quite solid at the least, if you don't mind the old school nature of the game.

Graphics: 8

I wish we had more Captains to pick from than the default pretty-boy. But things generally look very good.

Sound: 3

I was very disappointed in the sounds of the game. Not that the ones that are there are bad, mind you. There's just not enough of them, for variety's sake, in the game. More music would have been excellent, more cannon-shot sounds would have been better. Things got repetitive very quickly.

Replay: 8

The main plotline is not very replayable. I tried it again at a harder difficulty and found myself quite bored with it. No, the meat of the game is in the act of pretending to be a scurvy seadog and raiding shipping to your heart's content. With the random-generation of starting situations for ports, there is a lot of replay available.

Other: N/A

As mentioned above there is no really compelling reason to play SMP! over the older versions except for the graphics. In exchange for that you get to put up with the dancing minigame.

Overall: 7

This is a lot of fun. That's all there is to it, really. But amidst all the fun there are small flaws that stack up to poison the experience: the sparse and repetitive sounds, the mostly boring nature of the various plot-quests you get sent on, and dancing. If you stick to being a pirate in Sid Meier's Pirates! you'll enjoy it greatly.