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[personal profile] demonicgerbil
http://www.neoseeker.com/news/story/7032/

Irrational (now 2K Games Boston and Australia) then made concessions for the 4:3 aspect ratios by increasing the vertical FOV to accommodate the increased "height" in visual real estate.


So, from the ground up, Bioshock was designed to gimp people with widescreen displays, instead of people with ye olde fashioned ones. Nice way to embrace the future there.
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