Imperial Campaign Commentary: Session 10
Jul. 7th, 2008 10:54 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
More fighting. Things went a little faster. The party could have put a third boss away tonight, but I guess they'd rather drag things out a little longer. It's not a big deal, and it's fun. At least I'm having fun crushing their spirits at least. The team squared off against Overlord and Mastiff this time.
Overlord was designed to counter a lot. And boy did he. I think his counter only rolled up short once. His regular attack is a T:Group affair, with a 60% chance to crit. Absolutely brutal, but he didn't have any tricky things up his sleeve aside from that.
Mastiff, on the other hand, was built around surviving via using a Group Confuse every 4 rounds, and it worked out pretty well. He also got to turn Leopold to stone which was amusing.
Monsters in Session 10
Overlord was designed to counter a lot. And boy did he. I think his counter only rolled up short once. His regular attack is a T:Group affair, with a 60% chance to crit. Absolutely brutal, but he didn't have any tricky things up his sleeve aside from that.
Mastiff, on the other hand, was built around surviving via using a Group Confuse every 4 rounds, and it worked out pretty well. He also got to turn Leopold to stone which was amusing.
Monsters in Session 10