F.E.A.R.

May. 16th, 2009 02:14 am
demonicgerbil: (Default)
[personal profile] demonicgerbil
I finished F.E.A.R. a little while ago. It felt a lot like Shogo in how it played (no surprise considering the developer). It wasn't that scary - I think it tried too hard. It really needed to not start with the "Oh god I'm seeing a creepy little girl" thing until an hour or two into the game to build up tension. Bullet time is kinda old hat now. The guns had nice variety, but the 'bigger' guns needed more punch to them. Also the robot enemies probably could have been cut out and the game made better for it.
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