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Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Iloai Seiuli: Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Gambler's Cut
Level 1: Brawl
Level 4: Ninja Run
------------
Set Bonus Totals:
------------
Set Bonuses:
Touch of Death
(Gambler's Cut)
(Fast Healing)
(Fast Healing)
(Flashing Steel)
(Divine Avalanche)
(Divine Avalanche)
(Reconstruction)
(Super Speed)
(Super Speed)
(Integration)
(The Lotus Drops)
(Dull Pain)
(Tough)
(Soaring Dragon)
(Weave)
(Golden Dragonfly)
(Resilience)
(Moment of Glory)
(Maneuvers)
(Stealth)
This is what my draft build below turned into. Almost the same thing, with a smattering of lower level IOs in it - making use of what I had in my bases already or were sent to me by
psyrin1227 (who has an awesome and different Katana/Regen build that tanks Hamidon like nobody's business). Not gonna bother with posting my stat totals since they're essentially the same as seen below.
http://www.cohplanner.com/
Click this DataLink to open the build!
Iloai Seiuli: Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Gambler's Cut
- (A) Touch of Death - Accuracy/Damage: Level 40
- (3) Touch of Death - Damage/Endurance: Level 40
- (3) Touch of Death - Damage/Recharge: Level 40
- (5) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (5) Touch of Death - Damage/Endurance/Recharge: Level 40
- (7) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Miracle - Heal: Level 40
- (7) Miracle - +Recovery: Level 20
- (9) Numina's Convalescence - Heal: Level 50
- (9) Numina's Convalescence - +Regeneration/+Recovery: Level 41
- (A) Obliteration - Damage: Level 50
- (11) Obliteration - Accuracy/Recharge: Level 50
- (11) Obliteration - Damage/Recharge: Level 50
- (13) Obliteration - Accuracy/Damage/Recharge: Level 50
- (13) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 45
- (15) Obliteration - Chance for Smashing Damage: Level 50
- (A) Endurance Modification IO: Level 50
- (15) Endurance Modification IO: Level 50
- (17) Performance Shifter - Chance for +End: Level 50
- (A) Recharge Reduction IO: Level 50
- (17) Recharge Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (19) Recharge Reduction IO: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (19) Luck of the Gambler - Recharge Speed: Level 50
- (21) Crushing Impact - Damage/Endurance: Level 50
- (21) Crushing Impact - Damage/Recharge: Level 50
- (23) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (23) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (A) Doctored Wounds - Heal/Endurance: Level 41
- (25) Doctored Wounds - Endurance/Recharge: Level 50
- (25) Doctored Wounds - Heal/Recharge: Level 49
- (27) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (27) Doctored Wounds - Recharge: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 34
- (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (29) Winter's Gift - Slow Resistance (20%): Level 10
- (A) Numina's Convalescence - Heal: Level 50
- (31) Numina's Convalescence - Heal/Endurance: Level 50
- (31) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (A) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (31) Scirocco's Dervish - Accuracy/Damage: Level 50
- (33) Scirocco's Dervish - Damage/Recharge: Level 50
- (33) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (33) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
- (A) Panacea - Heal/Endurance: Level 50
- (34) Panacea - Endurance/Recharge: Level 50
- (34) Panacea - Hea/Recharge: Level 50
- (34) Panacea - Heal/Endurance/Recharge: Level 50
- (36) Panacea - Heal: Level 50
- (A) Accuracy IO: Level 50
- (A) Titanium Coating - Resistance/Endurance: Level 50
- (36) Titanium Coating - Resistance/Recharge: Level 50
- (36) Titanium Coating - Endurance/Recharge: Level 50
- (37) Titanium Coating - Resistance/Endurance/Recharge: Level 50
- (37) Titanium Coating - Resistance: Level 50
- (37) Titanium Coating - Endurance: Level 50
- (A) Touch of Death - Accuracy/Damage: Level 40
- (39) Touch of Death - Damage/Endurance: Level 39
- (39) Touch of Death - Damage/Recharge: Level 40
- (39) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (40) Touch of Death - Damage/Endurance/Recharge: Level 40
- (40) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Healing IO: Level 50
- (40) Healing IO: Level 50
- (42) Recharge Reduction IO: Level 50
- (42) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Defense: Level 50
- (42) Luck of the Gambler - Recharge Speed: Level 50
- (43) Luck of the Gambler - Defense/Endurance: Level 50
- (43) Luck of the Gambler - Defense/Endurance/Recharge: Level 37
- (A) Obliteration - Damage: Level 50
- (43) Obliteration - Accuracy/Recharge: Level 50
- (45) Obliteration - Damage/Recharge: Level 50
- (45) Obliteration - Accuracy/Damage/Recharge: Level 50
- (45) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (46) Obliteration - Chance for Smashing Damage: Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (46) Luck of the Gambler - Defense/Recharge: Level 50
- (48) Luck of the Gambler - Endurance/Recharge: Level 50
- (A) Pacing of the Turtle - Chance of -Recharge: Level 30
- (48) Impeded Swiftness - Chance of Damage(Smashing): Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (48) Luck of the Gambler - Defense: Level 49
- (50) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Recharge Reduction IO: Level 50
Level 1: Brawl
- (A) Empty
- (A) Unbounded Leap - +Stealth: Level 41
- (A) Empty
- (A) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Healing IO: Level 50
- (50) Healing IO: Level 50
- (A) Endurance Modification IO: Level 50
- (50) Endurance Modification IO: Level 50
Level 4: Ninja Run
------------
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 11.75% Defense(Smashing)
- 11.75% Defense(Lethal)
- 4.563% Defense(Fire)
- 4.563% Defense(Cold)
- 3.625% Defense(Energy)
- 3.625% Defense(Negative)
- 3% Defense(Psionic)
- 20.5% Defense(Melee)
- 4.25% Defense(Ranged)
- 6.125% Defense(AoE)
- 4% Enhancement(Heal)
- 65% Enhancement(RechargeTime)
- 52% Enhancement(Accuracy)
- 165.65 HP (12.37%) HitPoints
- MezResist(Held) 8.25%
- MezResist(Immobilize) 7.7%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 6.6%
- MezResist(Terrorized) 2.2%
- 5% (0.084 End/sec) Recovery
- 74% (4.137 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 3.125% Resistance(Negative)
------------
Set Bonuses:
Touch of Death
(Gambler's Cut)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Fast Healing)
- 2.5% (0.042 End/sec) Recovery
(Fast Healing)
- 12% (0.671 HP/sec) Regeneration
(Flashing Steel)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Divine Avalanche)
- MezResist(Immobilize) 2.2%
- 15.06 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Divine Avalanche)
- 7.5% Enhancement(RechargeTime)
(Reconstruction)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Super Speed)
- 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
(Super Speed)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Integration)
- 12% (0.671 HP/sec) Regeneration
- 25.1 HP (1.874%) HitPoints
(The Lotus Drops)
- 10% (0.559 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Dull Pain)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Smashing,Lethal)
- 10% (0.559 HP/sec) Regeneration
- MezResist(Repel) 1000% (10% chance)
(Tough)
- MezResist(Sleep) 2.2%
- 20.08 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Soaring Dragon)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Weave)
- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Golden Dragonfly)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Resilience)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Moment of Glory)
- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Maneuvers)
- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Stealth)
- 7.5% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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This is what my draft build below turned into. Almost the same thing, with a smattering of lower level IOs in it - making use of what I had in my bases already or were sent to me by
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