Playing with a Rad/Fire Blaster
Apr. 3rd, 2011 04:17 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Neutrino Bolt
Level 1: Brawl
Level 1: Sprint
Level 2: Swift
Set Bonus Totals:
------------
Set Bonuses:
Decimation
(Neutrino Bolt)
(Ring of Fire)
(Irradiate)
(Combustion)
(Combat Jumping)
(Fire Sword Circle)
(Fire Sword)
(Super Jump)
(Cosmic Burst)
(Blazing Aura)
(Tough)
(Neutron Bomb)
(Consume)
(Weave)
(Atomic Blast)
(Hot Feet)
(Personal Force Field)
(Temp Invulnerability)
(Force of Nature)
(Stealth)
Came up to 36.7% Melee, 30.1% Smashing/Lethal Defense, with 3 PBAoE attacks, 1 Targeted AoE (used point blank) and 2 damage toggles, plus Consume to try and contain the massive endurance drain. Consume is up about every 72 seconds (without hasten), which probably isn't fast enough. Also 46.7% Smashing/Lethal resist. And two panic button abilities (PFF and Force of Nature) for those times when being in melee range is a bad idea. 77.5% recharge without hasten, which isn't too great. But it runs Acrobatics so there's Hold, Immob, and KB Protection out the wazoo. Toggles are about as reduced in end-hungriness as is possible, and uses a monstrously expensive kin combat set... but I think I'm pretty satisfied. Running Stealth gets you even more defense across the board, but it's an atrocity to the already dangerously threatened endurance bar.
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Neutrino Bolt
- (A) Achilles' Heel - Chance for Res Debuff: Level 20
- (3) Decimation - Accuracy/Damage: Level 40
- (3) Decimation - Damage/Recharge: Level 40
- (5) Decimation - Damage/Endurance: Level 40
- (5) Decimation - Accuracy/Endurance/Recharge: Level 40
- (7) Decimation - Accuracy/Damage/Recharge: Level 40
- (A) Enfeebled Operation - Accuracy/Recharge: Level 50
- (7) Enfeebled Operation - Endurance/Immobilize: Level 50
- (9) Enfeebled Operation - Accuracy/Endurance: Level 50
- (9) Enfeebled Operation - Immobilize/Range: Level 50
- (11) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
- (11) Enfeebled Operation - Accuracy/Immobilize: Level 50
- (A) Obliteration - Damage: Level 50
- (13) Obliteration - Accuracy/Recharge: Level 50
- (13) Obliteration - Damage/Recharge: Level 50
- (15) Obliteration - Accuracy/Damage/Recharge: Level 50
- (15) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (17) Obliteration - Chance for Smashing Damage: Level 50
- (A) Obliteration - Damage: Level 50
- (19) Obliteration - Accuracy/Recharge: Level 50
- (21) Obliteration - Damage/Recharge: Level 50
- (21) Obliteration - Accuracy/Damage/Recharge: Level 50
- (23) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (23) Obliteration - Chance for Smashing Damage: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Recharge Reduction IO: Level 50
- (17) Recharge Reduction IO: Level 50
- (A) Obliteration - Damage: Level 50
- (25) Obliteration - Accuracy/Recharge: Level 50
- (25) Obliteration - Damage/Recharge: Level 50
- (27) Obliteration - Accuracy/Damage/Recharge: Level 50
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (29) Obliteration - Chance for Smashing Damage: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (19) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (40) Kinetic Combat - Damage/Endurance: Level 35
- (42) Kinetic Combat - Damage/Recharge: Level 35
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (29) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Decimation - Accuracy/Damage: Level 40
- (31) Decimation - Damage/Endurance: Level 40
- (31) Decimation - Damage/Recharge: Level 40
- (31) Decimation - Accuracy/Endurance/Recharge: Level 40
- (33) Decimation - Accuracy/Damage/Recharge: Level 40
- (A) Multi Strike - Accuracy/Damage: Level 50
- (36) Multi Strike - Damage/Endurance: Level 50
- (36) Multi Strike - Damage/Recharge: Level 50
- (37) Multi Strike - Accuracy/Endurance: Level 50
- (37) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (37) Multi Strike - Damage/Endurance/Recharge: Level 50
- (A) Accuracy IO: Level 50
- (A) Reactive Armor - Resistance: Level 40
- (33) Reactive Armor - Endurance: Level 40
- (33) Reactive Armor - Resistance/Endurance: Level 40
- (34) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (43) Positron's Blast - Damage/Endurance: Level 50
- (43) Positron's Blast - Damage/Recharge: Level 50
- (43) Positron's Blast - Chance of Damage(Energy): Level 50
- (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (A) Efficacy Adaptor - EndMod: Level 50
- (46) Efficacy Adaptor - EndMod/Recharge: Level 50
- (46) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (48) Efficacy Adaptor - Accuracy/Recharge: Level 50
- (48) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (48) Efficacy Adaptor - EndMod/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (34) Luck of the Gambler - Defense/Endurance: Level 50
- (34) Luck of the Gambler - Defense: Level 50
- (A) Obliteration - Damage: Level 50
- (36) Obliteration - Chance for Smashing Damage: Level 50
- (40) Obliteration - Accuracy/Recharge: Level 50
- (40) Obliteration - Damage/Recharge: Level 50
- (50) Obliteration - Accuracy/Damage/Recharge: Level 50
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Multi Strike - Accuracy/Damage: Level 50
- (39) Multi Strike - Damage/Endurance: Level 50
- (39) Multi Strike - Damage/Recharge: Level 50
- (39) Multi Strike - Accuracy/Endurance: Level 50
- (42) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (50) Multi Strike - Damage/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Reactive Armor - Resistance: Level 40
- (45) Reactive Armor - Endurance: Level 40
- (45) Reactive Armor - Resistance/Endurance: Level 40
- (45) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Unbounded Leap - +Stealth: Level 50
- (A) Recharge Reduction IO: Level 50
Level 2: Swift
- (A) Run Speed IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Jumping IO: Level 50
- (A) Endurance Modification IO: Level 50
- (42) Endurance Modification IO: Level 50
Set Bonus Totals:
- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 22.69% Defense(Smashing)
- 22.69% Defense(Lethal)
- 4.875% Defense(Fire)
- 4.875% Defense(Cold)
- 6.125% Defense(Energy)
- 6.125% Defense(Negative)
- 3% Defense(Psionic)
- 29.25% Defense(Melee)
- 5.5% Defense(Ranged)
- 6.75% Defense(AoE)
- 4.5% Max End
- 45% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 77.5% Enhancement(RechargeTime)
- 72.29 HP (5.999%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 10.45%
- MezResist(Sleep) 3.3%
- MezResist(Stun) 12.1%
- 4% (0.067 End/sec) Recovery
- 20% (1.006 HP/sec) Regeneration
- 3.465% Resistance(Fire)
- 3.465% Resistance(Cold)
- 1.875% Resistance(Negative)
------------
Set Bonuses:
Decimation
(Neutrino Bolt)
- MezResist(Immobilize) 2.75%
- 13.55 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Ring of Fire)
- 3% Enhancement(Immobilize)
- 1.875% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.125% Defense(Melee), 1.563% Defense(Lethal), 1.563% Defense(Smashing)
(Irradiate)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Combustion)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Fire Sword Circle)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Fire Sword)
- MezResist(Immobilize) 2.75%
- 18.07 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Super Jump)
- 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
- Knockback (Mag -4), Knockup (Mag -4)
(Cosmic Burst)
- MezResist(Immobilize) 2.75%
- 13.55 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Blazing Aura)
- MezResist(Sleep) 1.65%
- 0.945% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
- 1.875% Defense(Melee), 0.938% Defense(Lethal), 0.938% Defense(Smashing)
(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Neutron Bomb)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Consume)
- 13.55 HP (1.125%) HitPoints
- 1.5% (0.025 End/sec) Recovery
- 10% (0.503 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Weave)
- 10% (0.503 HP/sec) Regeneration
- 13.55 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Atomic Blast)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Hot Feet)
- MezResist(Sleep) 1.65%
- 0.945% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
- 1.875% Defense(Melee), 0.938% Defense(Lethal), 0.938% Defense(Smashing)
(Personal Force Field)
- 7.5% Enhancement(RechargeTime)
(Temp Invulnerability)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Force of Nature)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Stealth)
- 7.5% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Came up to 36.7% Melee, 30.1% Smashing/Lethal Defense, with 3 PBAoE attacks, 1 Targeted AoE (used point blank) and 2 damage toggles, plus Consume to try and contain the massive endurance drain. Consume is up about every 72 seconds (without hasten), which probably isn't fast enough. Also 46.7% Smashing/Lethal resist. And two panic button abilities (PFF and Force of Nature) for those times when being in melee range is a bad idea. 77.5% recharge without hasten, which isn't too great. But it runs Acrobatics so there's Hold, Immob, and KB Protection out the wazoo. Toggles are about as reduced in end-hungriness as is possible, and uses a monstrously expensive kin combat set... but I think I'm pretty satisfied. Running Stealth gets you even more defense across the board, but it's an atrocity to the already dangerously threatened endurance bar.